The Ruins

Dortin’s main residential neighborhoods for Humans are arrayed on the fringes of the city’s core. These areas in turn are surrounded by ruined areas on Dortin’s outskirts. On the south, almost everything below Alaster Compound is deserted. The Bottom also turns into the ruins as one proceeds south.

The ruins are Dortin’s most unusual feature. Lying in a wide band surrounding the core areas of Dortin, these empty and crumbling neighborhoods were once well-populated, in some cases the most crowded areas of the city, such as Saints’ Fountain. The frequent disruptions of war, siege, privation, disease, communal violence and monster infestation have caused the contraction of Dortin’s population from its fifth-century peak to its present state, in fits and starts that washed over the city’s outskirts like waves advancing and retreating. The result is that today, the ruined neighborhoods are incredibly diverse in their features; some buildings appear nearly new, others have been reduced to their foundations, and most are in some intermediate stage of decay. Fire sweeps these areas regularly, and looting is also a frequent occurrence; in some cases, whole blocks have been scavenged for useful stone or other materials. There are the overgrown remnants of gardens run riot, feral livestock and other animals everywhere (including monsters in some places) and packs of wolves that prowl the streets for prey. The Subterrane is an ever-present threat here; not only do full-size sinkholes occasionally swallow whole buildings, but most foundations have gaps, most walls have weak, crumbling sections, and most basement windows are broken and gaping.

Entering the Ruins will be seen as suspicious if you are noticed. Doing business with the bandits who are found here is a black-market transaction and a crime under customary law.

The Ruins

The Continent KevinHenehan KevinHenehan