Tag: Place

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  • Famous Places and Landmarks

    "Dortin is a strange place, gentle reader, filled with twists and turns. One should know what one is getting into. In addition to [[Where to Eat | Where to Eat]], [[Where to Shop | Where to Shop]], [[How to Get Healed | How to Get Healed]], [[The …

  • The Subterrane

    The largest ‘neighborhood’ in the city is, of course, the undercity known as the ‘subterrane’. This is a vast, ancient agglomeration of subterranean works from different cultures and time periods, all of which are now interconnected. The Dortin Peninsula, …

  • Neighborhoods

    "The major neighborhoods of Dortin are as follows, dear reader. These boundaries matter, a lot. A visitor once described Dortin as 'not so much a city as a collection of sovereign neighborhoods, surrounded by a rabble.' Indeed, under the peace deal …

  • Baron's Square

    Dortin’s core is the hill that is crowned by Baron’s Square, [[Alaster Compound]] and [[Karel Castle]], and its oldest neighborhoods are those between them, where most surviving Imperial buildings now stand. This area, which could be considered the …

  • The Docks

    North of the city core is the Docks neighborhood, dominated by the now-defunct [[Wesley Shipyards | Wesley Shipyards]]. Roughly half of Dortin’s docks are old, crumbling stone ruins from the city’s past, but the remainder have been colonized by the …

  • Tinytown

    The northwest of Dortin is where the two ethnic neighborhoods are found. Dortin’s [[Dwarves]] live in a walled ghetto derisively called Tinytown, though they have prospered in their isolation; the ghetto has its own miniature economy and is home to some …

  • Treetown

    The northernmost point of the Dortin peninsula appears forested from far off, but in fact has been a thriving part of the city for half a millennia. This is the elven neighborhood, called Treetown for its elegant treehouses, home of the city’s small elf …

  • The Mixed Neighborhood

    Just south of [[Tinytown]] is a small mixed neighborhood, only a few blocks, where [[Dwarves]] and [[Humans]] mingle with the other races; there is little fraternization elsewhere in the city, where even doing business with [[Dwarves]] is frowned on. In …

  • Surfers' Beach

    [[Treetown]] is sometimes also called Surfers’ Beach, after the city’s best stretch of lakeshore for swimming, surfing, and parasailing, the favorite recreation of [[Elves]]. Surfers’ Beach is Dortin’s number one hangout spot for the young and beautiful, …

  • The Free Market

    Dortin’s main residential neighborhoods for [[Humans]] are arrayed on the fringes of the city’s core. On the west, 'the Free Market' is sometimes used to describe all the free neighborhoods west of [[The Stone Road]]; people in these rent-free areas are …

  • The Free Neighborhoods

    Dortin’s main residential neighborhoods for [[Humans]] are arrayed on the fringes of the city’s core. On the west, [[The Free Market]] is sometimes used to describe all the free neighborhoods west of [[The Stone Road]]; people in these rent-free areas are …

  • The Ruins

    Dortin’s main residential neighborhoods for [[Humans]] are arrayed on the fringes of the city’s core. These areas in turn are surrounded by ruined areas on Dortin’s outskirts. On the south, almost everything below [[Alaster Compound]] is deserted. [[The …

  • Saints' Fountain

    Dortin’s main residential neighborhoods for [[Humans]] are arrayed on the fringes of the city’s core. On the south, almost everything below [[Alaster Compound]] is deserted, for good reason. This area, known as the Saints' Fountain neighborhood after the …

  • The Bottom

    Dortin’s main residential neighborhoods for [[Humans]] are arrayed on the fringes of the city’s core. East of [[Saints' Fountain | Saints' Fountain]] is a band of [[The Free Neighborhoods]] known as [[The Bottom]], in reference both to its southerly …

  • The Valley

    Dortin’s main residential neighborhoods for [[Humans]] are arrayed on the fringes of the city’s core. On the east is a middle-class residential band known as The Valley, in the low areas between the city’s core and the high ground of [[Orchard Hill]], the …

  • Orchard Hill

    Dortin’s main residential neighborhoods for [[Humans]] are arrayed on the fringes of the city’s core. On the east is a middle-class residential band known as [[The Valley]], in the low areas between the city’s core and the high ground of [[Orchard Hill]], …

  • Soldiers' Beach

    Dortin’s main residential neighborhoods for [[Humans]] are arrayed on the fringes of the city’s core. The northern half of [[The Valley]] is often called Soldiers’ Beach, in reference to the military housing that stood here in the Imperial period, and the …

  • The Headland

    Across the river, the rocky forested promontory known as The Headland is the location of a famous lighthouse and [[The Dacha]], a vacation home for the rich. The Headland is the spur of land that forms the east bank of [[The River Dortin]] where it …

  • The Merchant Halls

    In general, Dortin’s commercial areas are scattered among other buildings in the blocks of the city’s core. One exception, where almost all buildings are shops, workshops or commercial offices, is the Merchant Halls neighborhood, just south of [[Karel …

  • The Industrial Trades Neighborhood

    In general, Dortin’s commercial areas are scattered among other buildings in the blocks of the city’s core. Other than [[The Merchant Halls]], the only other exclusively commercial part of the city is an area of several blocks on [[Lake Street]] devoted …

  • Where to Shop

    Here is what you need to know about your shopping trips in Dortin. 1. Any mundane item (non-magical, non-alchemical, including all kinds of tools, kits, and labs) from the PHB or Arms and Equipment is available at [[Alaster Compound]], [[The Free …

  • The Streets

    The map of Dortin includes all named streets, which can be divided into *Main Arteries* and *Secondary Streets*. *Main Arteries* are [[The Stone Road]], [[Vineyard Road]], and [[Lake Street]]. These streets are the oldest, widest, best lit, smoothest, …

  • Faldoth

    The partially Dwarven city located several hundred miles south of Dortin along [[The River Dortin]]. Faldoth was founded at roughly the same time as [[Amandiem]] by [[Continentals]] of the First Fleet. Though [[Amandiem]] became their capital, Faldoth …

  • Where to Eat

    Food and drink are the life of the city, and here are a few places to grab a bite. *Bars.* There are several famous bars in Dortin, listed below, which have a few common features. For starters, many are affiliated with the families. Such bars are …

  • Alaster Compound

    This large castle is the oldest property in Dortin; its walls correspond to the outline of the city’s original fort atop the same hill that also boasts [[Baron's Square]] and [[Karel Castle]]. Though it presumably had other owners in those days, it has …

  • Karel Castle

    This forbidding keep is the family home of Dortin’s most assertive family, the Karels. With straight, high walls, squat towers and a strong gatehouse, [[Karel]] Castle was at the time and still is today the city’s strongest defensive fortification. The …

  • The Stone Road

    The Stone Road is an ancient Imperial highway built of massive stone blocks a dozen feet on a side, with the Empire’s arms chiseled onto each face. On [[The Peninsula]] the road is ancient, sunken, and occasionally overgrown, but still flat and smooth; it …

  • The Peninsula

    The Peninsula extends south from Dortin almost 100 miles to the uplands of [[The North Sister]] and its foothills. This area was formerly a breadbasket of [[The Empire That Was]] and still produces huge amounts of food; getting these products to market in …

  • The River Dortin

    The River Dortin is the name used for the northern stretches of the river that southern [[Continentals]] call the Auldwash. It links three of the four cities of [[The Empire That Was]]: [[Faldoth]], [[Fogbrindle]], and Dortin. Traffic along the river was …

  • Alaster Docks

    The Alasters operate a pair of docks, the larger of which is the newer. Their position nearest the river makes these the favored docks for small private craft, and they are still the busiest in the city. For example, river fishermen land their catches …

  • Arman Dock

    This dock is the city’s largest and most modern, though it still sees less traffic than the [[Alaster]] docks. It is owned by Dortin’s newest city fathers, the large and sprawling clan led by the printer [[:danilo-arman | Danilo Arman]]. Almost 200’ long, …

  • Bent Compound

    Bent Compound is one of the city’s finest mansions, and as different from [[Karel Castle]] as night from day. The only concession to security is an ivy-covered wrought-iron fence, and the grounds inside are well-manicured with numerous fine rosebushes. …

  • Bent Dock

    This dock is maintained almost exclusively for pleasure craft and recreational fishermen. The [[Bent]] custom house has only one official present, who is not even a family member, but there are numerous yachts moored here, the property of various idle …

  • Halfling House

    Halfling House is a mansion on [[The Stone Road]] owned by the wealthy halfling [[:casimar | Casimar]], a retired adventurer and philanthropist. There are two door guards on his spiky iron front gate at all times, a separate pair for each day of the week; …

  • Imperial Book Depository

    This is the old city library, a hulking ruin crowned by an enormous stone dome. Though boarded up and long abandoned, the building contains tens of thousands of books in every language, including vast numbers looted from Native libraries in [[Tarsus]] and …

  • Imperial Foundling Home

    This is the city’s ancient orphanage, a decaying stone building with a basement level where giant rats have been sighted. The home was established in the 600’s as a facility to care for the city’s burgeoning population of homeless war orphans, at which …

  • Imperial Military Academy

    This sprawling old building is now the favored hangout of [[:tempus-timmons | Tempus Timmons]] and [[The Troubleshooters]], who have colonized the grounds and can be found there drinking and smoking seemingly at all hours of the day. The building is …

  • Karel Dock

    This is one of the only docks on Dortin’s waterfront where a full-size warship has room to maneuver and berth, but there are precious few of these on [[The Big Lake]]. The few large troop transports still afloat are owned by Wesleys and leased to the …

  • Vineyard Road

    Vineyard Road is one of three streets in Dortin that actually leave town. The road travels south out of Dortin down the east side of [[The Peninsula]], through a hilly landscape filled with picturesque vineyards, before ending about a dozen miles below …

  • Lake Street

    Lake Street is Dortin’s second street, the road on which most dock traffic is carried, which connects all walks of life to each other. It is 25 feet wide, well paved with rubble, smooth and flat. Torches are replaced regularly here.

  • Leighfield

    Leighfield is the castle and home of the [[Leigh]] family, whose ancestor [[:oberon-leigh | Oberon Leigh]] rose to prominence in the fifth century, at a time of house-to-house fighting between Imperial and Native forces. Unlike the more honorable Karels, …

  • The Stockade

    The Stockade is a unique feature of [[The Bottom]], a long wooden wall 15’ high in some places that was erected by the residents to separate the inhabited blocks from the ruined ones in the wake of a large fire. This well-defined line of separation is the …

  • The Bardhall

    The Bardhall is the city’s only real theater for staged productions, and the large circular building is surprisingly old, dating to the fourth century, though it was destroyed and scavenged more often than similar Imperial architecture. Its current owner …

  • Watch Headquarters

    This ancient fifth-century building was the city’s prison during the Imperial period, when one of its main tasks was holding spies and prisoners of war who required maximum security to facilitate their interrogations. Today, the modern Watch has no need …

  • Printer's Palace

    Printer’s Palace is the home of the [[Arman]] family. They are new money and it shows. Everything about this building is garish, tacky and oversized, with lots of decorative flourishes, including excessive numbers of gargoyles and random gold leaf …

  • Public Boat Launch

    This facility dates from the period just prior to the War of 600, when the [[Morgan]] family sought to counter their waning influence by competing with the Barons in erecting civic architecture. It was built as a gift to the recreational boaters of Dortin …

  • The Baron's Mansion

    The Baron’s Mansion was the home of Dortin’s rulers during the Imperial period, which began with the building of a fort late in the second century and ended with the flight of [[:lord-creaghan | Lord Creaghan]] and almost all the [[Continentals]] then …

  • Wesley Dock

    Wesley Dock sees almost no commerce other than the trade arranged personally by individual Wesleys, which relies on family connections and is never high volume. The Wesleys have no guardpost and no custom house; there is little here to steal. This dock is …

  • The Big Lake

    The Big Lake is the huge body of fresh water in the center of [[The Continent]] drained by [[The River Dortin]]. Residents of the city use the lake for swimming, surfing, parasailing, and fishing, which provides a large part of the city’s diet and income. …

  • Leigh Dock

    Just like the [[Karel]] docks though about twice the size, Leigh dock is used only for embarking and disembarking troops from this and other houses. [[:portia-leigh | Portia Leigh]], who is nominally the dock master, actually has a much more general job, …

  • Melanton Dock

    Melanton Dock is used primarily for infrequent military purposes (like the [[Karel]] and [[Leigh]] docks), but the Melantons also allow fishermen from the neighborhood to land their catches here when there is no expedition underway. The largest of the …

  • Molly and Sadie's House

    This is a grand old Imperial manor of pink stone with numerous friezes and gargoyles, and the addition of large wooden pillars and silken canopies out front, plus a large screen porch with hot tub. [[:mollie-and-sadie | Mollie and Sadie]] are the madams …

  • Morgan Compound

    This is the family home of [[:heller-morgan | Heller Morgan]] and his large clan. Easily recognizable by their short stature, dark hair and brooding eyes, the Morgans are famous rivermen and fearless traders, whose command of barge traffic provides the …

  • Morgan Dock

    Morgan Dock sees heavy traffic by river barges, both those owned by the family and those of others. The halfling mail service to [[Fogbrindle]] uses the [[Morgan]] docks exclusively, which keeps them busy, but the most crucial business done here is the …

  • Restored Piers

    These two piers were once old Imperial hulks, slick with slime and dangerous with uneven blocks, before [[:casimar | Casimar]] decided to restore them as a gift to the beachgoers of the city’s non-human neighborhoods. Since that time, these two …

  • Ruined Piers

    Once huge breakwaters made of blocks just like those in the Stone Road, capable of berthing enormous southern warships, these piers are now old Imperial hulks, slick with slime and dangerous with uneven blocks.

  • Soldiers' Palace

    Soldier’s Palace is the family home of the Melantons, the populist heroes of Dortin’s violent history. [[:webster-melanton | Webster Melanton]] was second in command of the city’s forces and the highest ranking Lightskin in the Imperial armies of the …

  • Soldier Park

    Soldier Park is Dortin’s main picnic area for those who don’t enjoy the beaches. The small grassy hill is crowned by an enormous old [[:nibin-wood]] tree, centuries old but infertile. The tree was given to the city by [[:curufin-1 | Curufin]] the pirate …

  • The Dacha

    The Dacha is a small but handsome vacation home built by the Morgans during their fifth-century heyday, a third home for its patriarchs, a private venue for the debaucheries of their sons and daughters, and an awe-inspiring natural setting for hosting …

  • Wesley Hall

    Wesley Hall is the family home of Dortin’s poorest city fathers, the [[Wesley]] family. Wesleys are instantly recognizable by their lanky frames and long, unkempt blond hair. They are all sailors, and they form the crew of every large vessel that plies [[ …

  • Wesley Shipyards

    A large section of [[The Docks]] neighborhood. The shipyards had their heyday between the fifth century and the Northern War, when the last warship was contructed for Elven privateers fighting on [[The Big Lake]]. No ships have been built since that day, …

  • The Alchemical Brothers

    _The Alchemical Brothers_ is the name of a shop owned by [[:digby-and-sasha | Digby and Sasha]], a pair of human chemists who are considered the finest independent alchemists in town. This outlet is located just across Market Street from [[Alaster …

  • Longears

    _Longears_ is a surf shop owned by [[:fingon | Fingon]], an ancient elf with graying dreadlocks and skin tanned nut-brown by sun and waves. Each of his boards is a work of art, skillfully shaped, carved and polished with incredible elven designs of floral …

  • The Boatman

    _The Boatman_ is the [[Morgan]] family bar just north of [[Soldiers' Beach | Soldiers' Beach]] on [[Lake Street | Lake Street]], a rollicking, busy place where high-ranking Morgans rub shoulders with the family’s rivermen, soldiers and retainers. [[: …

  • The Double Decker Dead Dog

    _The Double Decker Dead Dog_ is Dortin’s largest and most violent dwarf bar, and also the only one located outside [[Tinytown]], in [[The Mixed Neighborhood | The Mixed Neighborhood]] just to the south. Originally just the Dead Dog, it was renamed when …

  • The Brewery

    Though there are any number of places in town that brew beer, only one is simply called 'the brewery'. Located in [[Treetown]] on the Street of the Fair Folk near [[The Repeater | The Repeater]], this massive and venerable temple of fermentation is owned …

  • The Repeater

    _The Repeater_ is Dortin’s elf bar, located near enough to the water to be considered part of [[Surfers' Beach | Surfers' Beach]]. The sign shows the happy, panting head of a [[:repeating-dog]], the psionic hunting hound of the Elven mountains in [[The …

  • The Good Luck Tea Shop

    _The Good Luck Tea Shop_ is Dortin’s best-kept secret, a tiny storefront in [[The Mixed Neighborhood | The Mixed Neighborhood]] that serves pastries, milk chai and [[:elf-coffee]] to a local clientele that seems to be mostly women, most of them old. It is …

  • Wills the Bookseller

    _Wills the Bookseller_ is a shop at the center of [[The Merchant Halls]], a cozy and overstuffed bookstore with numerous fluffy chairs. [[:wills | Wills]], the operator, offers every customer a cup of tea when they walk in. He stocks all types of volumes, …

  • Clamity Jane

    _Clamity Jane_ is the pushcart on [[Vineyard Road | Vineyard Road]] outside [[Alaster Compound | Alaster Compound]]. It is run by a man named [[:alred-1 | Alred]], who named it after his daughter. Born and bred in Dortin unlike many of the other vendors, …

  • Dottie's

    _Dottie's_ is Dortin's famous fish and chips cart, at Alaster Street and [[The Stone Road | The Stone Road]], dishing up lake perch from [[The Free Market]] breaded and fried in pork fat, well seasoned and served with crispy golden wedges of potato for …

  • Seif's Forge

    Seif's Forge is a workshop, not a store; the dwarf has no truck with nonsense like retail space. All the room at this complex in [[Tinytown | Tinytown]] in taken up with coal stores, furnaces, and [[:seif | Seif's]] personal quarters. If he knows you, you …

  • Hot 'n Oily

    Wesley' Oily_ is a donut cart on the Street of Soldiers in [[The Merchant Halls | The Merchant Halls]], run by a man named [[:weller | Weller]] where fresh doughnuts are bobbing in hot fat from sunrise to sunset. [[:weller | Weller]] himself is from [[ …

  • The Lucky Sevens

    _The Lucky Sevens_ is the bar and gambling den on [[Lake Street | Lake Street]] north of [[The Bardhall | The Bardhall]] owned by [[:skinner-melanton | Skinner Melanton]], black sheep of his family. The bar itself is surprisingly upmarket for this part of …

  • Tamalada

    _Tamalada_ is the food cart in [[The Merchant Halls | The Merchant Halls]] where [[:mixie-1 | Mixie]], a halfling from [[Fogbrindle | Fogbrindle]], serves up halfling-style tamales of shredded dog cheeks in red chile marinade, steamed in corn husks or …

  • The Native's Head

    _The Native’s Head_ is the [[Wesley]] family bar on Creaghan Road near the [[Watch Headquarters | Watch Headquarters]]. This is the oldest drinking den in Dortin, and current favorite of [[The Watch]]. The drinkers here are a mixture of long-haired …

  • The Subtractor

    _The Subtractor_ is a favorite hangout of Dortin’s [[Halflings]], not surprisingly since it is owned by [[:casimar | Casimar]]. Beneath the sign of a snake curled around a pole, all the products of [[The Brewery | The Brewery]] are served here, which …

  • The Continental

    _The Continental_ is the [[Karel]] family bar, standing in the shadow of [[Karel Castle]], with its life size statue of a Continental soldier outside the door. This is the place to go if you want to hear old war stories or sing loud songs in unison with …

  • The No Name Bar

    _The No Name Bar_ is even more dangerous than [[The Double Decker Dead Dog | The Double Decker Dead Dog]], because those who are beaten and killed here simply disappear. This is the local favorite of the poor residents of [[The Bottom]], who like their …

  • The Fighting Pits

    Gladiatorial games have never had much popularity on [[The Continent]], but that's not to say people on the frontier don't enjoy a good fight club. If you go to [[The Bottom]] and ask the right people (or the wrong people!) you will be directed to a …

  • Shipwrecks

    [[The Big Lake]] has been a graveyard of ships for centuries. During the war years, Central Valley [[Natives]] under the leadership of [[Tors]] inhabited hidden coves on the north and west shores, where they built and launched pirate craft with the help …

  • The Racetrack

    Horse racing is a passion in Dortin and has been so for many centuries, back to the early days of settlement here when Continental cavalrymen wagered on their military chargers to pass the long summer days guarding the fort. Today the home of Dortin's …

  • The Dog Track

    Dog races are a tradition of Dortin's [[Halflings]], so it is not surprising they have a track in their own neighborhood, in the block just west of [[Tinytown]]. This is the most heavily Halfling section of [[Treetown]], where most buildings are burrows. …

  • The Kahuna Tree

    This [[Surfers' Beach]] landmark could only exist in the liberal environment of [[Treetown]], well away from [[The Watch Detectives]] and their ilk. The Kahuna Tree is an interracial, interspecies commune where [[Elves]] and [[Natives]] live openly …

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